Join the Wasteland
Home Wastelog Blog Characters SkillTree About

THE SKILL TREE

In wasteland2570, there are five categories of mundane skill classes with five skills (or talents) each.

In addition, there is one category of, let‘s call them, supernatural skills. Also with five different classes (or representations).

Let‘s have a quick look.

  1. 1. CRAFTING.
    1. 1.1. FOOD.
    2. 1.2. HANDCRAFT.
    3. 1.3. HOUSING.
    4. 1.4. TECHNICAL DEVICES.
    5. 1.5. WEAPONRY.
  2. 2. KNOWLEDGE.
    1. 2.1. DEDUCTION.
    2. 2.2. EDUCATION.
    3. 2.3. OCCULTISM.
    4. 2.4. SCIENTIFIC RESEARCH.
    5. 2.5. TECHNOLOGY.
  3. 3. PHYSICAL SKILLS.
    1. 3.1. ATHLETICS.
    2. 3.2. AWARENESS.
    3. 3.3. CAMOUFLAGE.
    4. 3.4. COMBAT.
    5. 3.5. DEXTERITY.
  4. 4. SOCIAL TALENTS.
    1. 4.1. CONTACTS.
    2. 4.2. CONVINCING.
    3. 4.3. DECEPTION.
    4. 4.4. SEDUCTION.
    5. 4.5. WILL POWER.
  5. 5. SURVIVAL SKILLS.
    1. 5.1. CONSTITUTION.
    2. 5.2. EXPLORATION.
    3. 5.3. GATHERING SUPPLIES.
    4. 5.4. HUNTING.
    5. 5.5. PREPPING.
  6. 6. SUPERNATURAL ABILITIES.
    1. 6.1. MAGICK.
    2. 6.2. SHAMANISTIC.
    3. 6.3. TELEPATHIC.
    4. 6.4. VISIONARY.
    5. 6.5. WICCAN.

Read more about the skills at the bottom of this document.

FIVE RATINGS.

EXPERIENCE POINTS (XP).

Whenever you find a key OR complete an in-game quest in wasteland2570 OR an out-game task regarding wasteland2570 in the „real world“ (as some boomers may call it), you will earn XP.

For example, you fulfill a quest set to you. – You earn XP.
You find a key. – You earn XP.
You complete our text-based RPG. – You earn XP.
You created a blog entry that is posted on the website. – You earn XP.
You order a ticket for an Aeons of Ashes live show. – You earn XP.
You help creatively spreading the word of wasteland2570. – You earn XP.

SKILL POINTS (SkP).

SkP show your talented or experienced your character is in a particular skill.
(Talking about those 30 skills we mentioned above, from 1.1 FOOD to 6.5 WICCAN.)

Meaning that with a skill rating of 1 you have basic knowledge in this area while. A skill rating of 10 or more will show that you mastered that skill and can be regarded as a true expert.
Of course, characters start of with low ratings.
Becoming a master in Technology, Combat or Magick will take some time.

SkP can be acquired for XP you earned earlier.
But bear in mind that once you have spent your XP, your SkP ratings are fixed and cannot be switched later in the game.

HEALTH POINTS (HP).

Health Points indicate your physical condition. Apparently.
For starters, you do not have to worry about HP.
You‘ll get them as soon as you create your character (unless you‘re already dead).
(At this point in time and space, only the most enlightened minds will know about the complex formula how HP are calculated.)

SANITY POINTS (SaP).

The more you have, the more mentally stable you are. Simple as that.
Having woken up in a disturbing, postapocalyptic world recently, it is obvious you will not start off with a very impressive amount of sanity.
And you might even lose more of your sanity.
Gain back SaP? It‘s actually possible.
How? We‘ll let you know.
What happens if sanity drops to 0? Be the first to find out.

POINTS OF LUCK (PoL).

Each PoL can replace any SkP needed.
However, PoL are consumed after using. And they have only a 50% chance of success.

BUT HOW DOES IT WORK?

Relax, we‘ll get to it.
First step is to download the wasteland2570 character generator (.XLS file).

Now, you can trade in your XP for SkP or PoL. Always one-to-one.
For example, with 6 XP you could afford 1 SkP in Awareness, 2 SkP in Prepping, 2 SkP in Wiccan and 1 PoL.
Or you go for 3 SkP in Weaponry plus 3 SkP in Combat.
Totally depends on the character you want to play.

There is also one more options. Some special items may occur at some point of the game. And you can also use your XP to get one of those.

Once you have entered the Collective, tasks and quests will be set.
In order to complete the task, you will have to think about the best way to ensure the best possible outcome.
But however genius your plan may be – to put your plan into action in wasteland2570, your character will need the appropriate skills.

Say, you want to build a cabin in the woods? – You‘ll need SkP in Housing or Handcraft.
Find something to eat out in the wilderness? – Just show us your skill rating in Food, Gathering Supplies or Hunting and you might succeed.
Convince other characters to act according to your plans? – SkP in Convincing, Seduction, Magick or Telepathic might be useful

JUST ONE MORE THING: TEAMWORK.

Teamwork will be an essential feature in wasteland2570.
It is hard to survive alone in a hostile, postapocalyptic environment.

So you better find some other stranded souls and join forces.
If you have a brilliant idea about what to do next in wasteland2570, the SkP of one of your clan mates might be just the thing you need.

That‘s basically it.
Until then, find a key, register your character and think about how your character might turn out. Be blessed with inspiration and live deeply.

THE SKILLS IN PARTICULAR.

1. CRAFTING.

1.1. FOOD.

Includes anything that has to do with growing, collecting, preparing or curing food. Also helpful if you need to purify water.

1.2. HANDCRAFT.

For any goods you want to create in a traditional way. Comprises building or repairing certain items, tailoring new outfits, crafting simple devices or tools and many more.

1.3. HOUSING.

Whether you want to make a provisional shelter more comfortable or you are looking to build a headquarters for your clan, you will need certain skills in housing.

1.4. TECHNICAL DEVICES.

A character skilled in Technical Devices might be able to manufacture or repair useful items. Or, at a higher rating, even build up electricity in a certain building or area.

1.5. WEAPONRY.

Anything that has to do with creating, building, repairing or maintaining weapons is regulated via your Weaponry skill.

2. KNOWLEDGE.

2.1. DEDUCTION.

A distinct power of observation combined with logical thinking might help you recognise, process and interpret complex correlations long before others have.

2.2. EDUCATION.

The amount of (mostly theoretical) know-how and wisdom you can recreate from your former life outside wasteland2570. Used wisely, it might enhance many other skills.

2.3. OCCULTISM.

In our setting, occultism refers to the ability to understand the mysterious energies and concepts of hidden wisdom as well as the spiritual techniques and supernatural powers of other characters.

2.4. SCIENTIFIC RESEARCH.

The talent of creating and systematically investigating scientific theories. Learn from the outcome and you might soon be an expert in a certain area like medicine, chemistry, or even astronomy.

2.5. TECHNOLOGY.

Understanding how technical devices work on a theoretical level and remembering technical concepts from your former life might give you a head start in various areas.

3. PHYSICAL SKILLS.

3.1. ATHLETICS.

Athletics represent your general fitness, strength and agility. A good skill rate will not only help you with physically demanding tasks but also benefit on your HP.

3.2. AWARENESS.

This includes the physical ability of perception like observing, listening and general alertness, but also the more enigmatic concept of an open mind.

3.3. CAMOUFLAGE.

„How not to be seen“ or the art of not being recognized (unless you want to be). Covers talents like hiding, sneaking or unobstrusive behaviour in the right moment.

3.4. COMBAT.

This skill describes your practical ability to eliminate opponents faster than they can eliminate you. Often by violent means, with or without weapons. But be warned. What goes around comes around!

3.5. DEXTERITY.

Your rating in Dexterity determines your skills in general body control and also the ability to perform difficult actions with your hands including hand-eye coordination.

4. SOCIAL TALENTS.

4.1. CONTACTS.

Contacts include the impression you make on others as well as keeping up sound relations to other wastelanders. A high skill rating will improve your chance of finding the best possible allies.

4.2. CONVINCING.

This skill represents how effectively you can persuade others to follow your advice or requests. Of course all characters have their own intentions, but they will be more open-minded to your issues.

4.3. DECEPTION.

„Trust no one“ might be an excellent advice. Especially as long as you don‘t know their capabilities in intrigue and deceit.

4.4. SEDUCTION.

Your attractive qualities on other characters. Particularly (but not only) effective on wastelanders who are drawn to your gender.

4.5. WILL POWER.

Your will to survive in wasteland2570 as well as your persuasiveness and your general charisma. Characters will follow the lead of someone with a high will power more likely.

5. SURVIVAL SKILLS.

5.1. CONSTITUTION.

„Not everyone is made to stand the heat of wasteland2570.“ Constitution basically represents your physical condition and stamina. A good constitution will also show in your HP.

5.2. EXPLORATION.

Exploring new territories and facilities might be one of the most important tasks. Includes orientation skills as well as surviving in the wilderness or other unknown areas.

5.3. GATHERING SUPPLIES.

The gift to spot supplies in most unlikely places or under difficult conditions. Also the talent to recognise items or tools that can be used or repaired and might help you in the future.

5.4. HUNTING.

Hunting is the practice of seeking, pursuing, and capturing or killing wild animals. Most commonly done for food. A good hunter might also have the egde in combat with other characters.

5.5. PREPPING.

Know how to prepare yourself for emergencies and gather the best possible equipment for survival. A classical trait for postapocalyptic survivors.

6. SUPERNATURAL ABILITIES.

6.1. MAGICK.

Magick focuses on mysterious powers and energies to move a person close to fulfilling their ultimate destiny. Works on aspects such as personal growth, mind, transformation, and ascendancy.

6.2. SHAMANISTIC.

A shaman tries to gather power out of altered states of consciousness. Mostly in order to perceive and interact with the spirit world, eventally using these transcendental energies.

6.3. TELEPATHIC.

Telepathy (or thought transferance) is the subliminal transmission of information from one character to another. Without any commonly known human senses or physical interaction, of course.

6.4. VISIONARY.

Visionary skills summarise aspects like predictive dreams, visions, and prophecies. Some visionaries seem to have aquired the gift of finding and using portals to travel.

6.5. WICCAN.

Pagan witchcraft gains powers out of nature‘s wild and untamed energy. Not without a reason are followers of this branch often said to be very emotional and free spirited.